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Feature: The 6 Most Frivolous Videogame Lawsuits (III,IV,V,VI)

The Case:
While no official lawsuit was filed against Sony, the Church of England took issue with the inclusion of the Manchester Cathedral in the game, Resistance: Fall of Man in such a way that it's close enough for us to include this. The Church of England asked for an apology a, a recall of the game or removal of the Cathedral from it, and that Sony make a substantial donation to the Church. The bishop of Manchester, the Rt. Rev. Nigel McCulloch, said in a press release, "It is well known that Manchester has a gun crime problem. For a global manufacturer to recreate one of our great cathedrals with photo-realistic quality and then encourage people to have gun battles in the building is beyond belief and highly irresponsible."

Why it's ridiculous:
Resistance: Fall of Man is a work of science fiction. If the game does indeed, "encourage people to have gun battles", in the church, then it raises an eyebrow why no one has yet to utilize alien weaponry in church pews.

What will happen if they win:
If the Church of England had indeed filed an official lawsuit and won, then the inclusion of any real-world locale in a videogame would be put under scrutiny. No longer would gamers be able to experience the reality of fighting hordes of aliens in a church, or be encouraged to take their gun battles to the pulpit.

The Case:
Gibson sued Activision for a infringing on their patent for technology that simulates musical performance. In the process, Gibson also filed lawsuits against Harmonix, Viacom, and EA for violating the same patent, as well as retailers that sell Guitar Hero games, including GameStop, Walmart, and Amazon.

Why it's ridiculous:
The most ridiculous aspect of the lawsuit is that Activision is licensed to model their controllers on Gibson guitars, and have likenesses of their instruments appear in the game. It's like two kids building a sandcastle together, fighting over who did all the work, when the truth is they swooped in and stole it from a another kid. Didn't Konami have the idea a half decade earlier?

What will happen if they win:
If Gibson wins the lawsuit, then all future games that incorporate simulated musical performance will include Gibson instruments, with a cut of the profits going to the company. In addition, aspiring simulated rock stars may be the intellectual property of Gibson.


The Case:
MKR Group, owners of the copyright to George Romero's Dawn of the Dead, have sued Capcom over the similarities Dead Rising shares with Romero's film. Both the movie and the game feature a zombie invasion set inside a shopping mall. Though the game carries the disclaimer, "This game was not developed, approved or licensed by the owners or creators of George A. Romero's Dawn of the Dead," the MKR Group maintain that the similarities are too uncanny.

Why it's ridiculous:
It's undeniable that the movie and game have similarities, and that Capcom was well aware of them. The MKR Group is taking issue that the game is a dark comedy, with zombies in a shopping mall, and provides thoughtful social commentary. If there was any implicit commentary of capitalism in Dead Rising, I fully missed it. I just remember a bunch of stupid crap about bees.

What will happen if they win:
If the MKR group wins, then no future games will be able to place zombies in a shopping mall. To that extent, it will be difficult for zombies to be placed on either an island, or a farm. If the dead do rise from their grave, they better think twice about attacking people near stores or the MKR group may come after them.

The Case:
Eros is a maker and seller of virtual adult-themed objects within the persistent online world of Second Life. Specifically, their products equip avatars with realistic genitalia, and engage them in sexual actions. They sued the online avatar Volkov Catteneo (a 19year-old kid, Robert Leatherwood) claiming he copied and sold one of their sex beds online.

Why it's ridiculous:
The entire lawsuit was based on the creation of a virtual object, that makes it possible for virtual people to do virtual naughty things. The idea that there is a company like Eros out there making money off of people in a MMO getting down and dirty is disturbing enough. The further thought that sex in Second Life can be copyrighted is a whole other world of disturbing.

What will happen if they win:
Eros did win. Robert Leatherwood is no longer allowed to make or sell Eros products. The public embarrassment he must have undergone for being 19 and living in his grandmother's basement making virtual sex products is far greater than any monetary value a court could have asked for. There must be far better was for kids to pass the time, and make money then creating virtual penetration in Second Life. Have the days of virtual lemonade stands already passed?

News from : www.gamepro.com

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Feature: The 6 Most Frivolous Videogame Lawsuits (I,II)

Though the videogame industry is still young, it is no stranger to legal battles. As new technologies develop, new lawsuits arise, some of which raise an eyebrow to why a court would hear The Case in the first place. From intellectual patents to advertising placement, these 6 lawsuits are some of the most ridiculous to rise from the world of gaming.

The Case:
Back in 2002, both Sony and Microsoft were sued for the use of vibration functions in their gaming controllers. Microsoft settled by purchasing a 10% investment in Immersion, while Sony pressed on and fought the suit.

Why it's ridiculous:
The lawsuit centered on the idea of an "tactile feedback man-machine interface device". Immersion holds a patent for a technology "that makes the player feel as if they are touching an object in the game." If there has ever been a Sony game that made a player feel like they are touching anything other than a controller, I haven't played it yet.

What will happen if they win:
Immersion did win the lawsuit. Sony must pay Immersion $97.2 million, in addition to royalties. The two companies have subsequently entered into a business agreement together. Sony fans can rejoice, for the foreseeable future they will continue to feel in game objects though vibration to their heats content.


The Case:
Take-Two Interactive sued Chicago Transit Authority, and the ad company Titan Outdoor, for removing advertisements for their game Grand Theft Auto IV. The removal of the ads happened after a Fox News report questioned the CTA for allowing the ads to run after a city-wide increase in crime, and the governor's public criticism of GTA. Take-Two Interactive cited a violation of both constitutional and contractual rights.

Why it's ridiculous:
Yes, CTA broke their contract with Take-Two Interactive by pulling the GTA IV ads. The fact is that the ads were pulled after a local news report questioned why CTA allowed advertising for a M-rated game when violent crimes in Chicago were on the rise. The unspoken implication is that the increase in crime was related to, not only the game, but the advertisements. If indeed there was a substantial increase in carjackings and other crimes in Chicago because of the videogame, then a city-wide increase of people filling their bellies with cheeseburgers, and wearing designer jeans must have happened at the same time. Who knew advertising was so powerful?

What will happen if they win:
If Take-Two Interactive wins the lawsuit then, aside from financial compensation for the breach in contract with CTA, there will have to be some sort of public recognition of how the press influences the climate of gaming.

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Concrete Software Signs Game Partnership with Professional Bowlers Association

Concrete Software, Inc. announced today that it has signed a worldwide agreement with the Professional Bowlers Association (PBA) to produce and distribute a mobile bowling game under the PBA brand. PBA Bowling will be released in June 2008 worldwide just in time for the PBA Team Shootout Hosted by Six Flags which will be aired on ESPN.

PBA Bowling will be built with cutting edge technology including 3D graphics and mobile motion technology (the option to use real motion with the mobile handset to roll the bowling ball). Motion technology utilizes your mobile device's camera to detect movements and emulates a real throw, similar to the Wii remote. The game will also include 11 of the top PBA bowlers including today's top stars like Norm Duke, Pete Weber and Tommy Jones.

"We are very pleased to be teaming up with Concrete Software to produce the first PBA video game of its kind," PBA Commissioner and CEO Fred Schreyer said. "This is a great opportunity to showcase not only the game of bowling and the PBA but to also have some of the superstars of the PBA featured so that fans across the world can put themselves on the lanes with PDW, Sean Rash and others."

"Bowling games have always done well in the mobile market which makes it very exciting to be working with the premier brand in bowling" said Keith Pichelman, CEO of Concrete Software. "It's exciting to be able to combine our knowledge of building games and the PBA's long history of bowling."

From : mobile.gamezone

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Massive Earthquake In Sichuan,China: 12th May2008

CHENGDU, China - A powerful earthquake measuring 7.8 on the Richter scale struck Western China on Monday, toppling thousands of homes, factories and offices, trapping students in schools, and killing at least 10,000 people, the country's worst natural disaster in three decades. As rescue workers plowed deeper into the wreckage left from Monday's earthquake, uncovering more victims trapped in the most remote mountain villages near the epicenter in Sichuan Province, the death toll soared to nearly 15,000. The new figure was announced by Chinese state news services as night fell Wednesday in China. Now nearly 100 hours after the quake, the hope for survivors is dimming and some officials said they expect the death toll to climb to 20,000. After this calamity many people become homeless and the orphan become more and more.Now the only thing we could do is give a hand.We hope the organization and friends from all of the world could give a hand to the victims.Let us overcome this difficulty together!

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Are mobile games almost 'there'?

Two interesting announcements from mobile game publishers this week have spoken volumes about how far the industry has come over the last year or so. On Monday, Germany's Handy Games revealed that it would be porting its key games to the Nintendo DS. No specific titles have been mentioned, but the company's brilliant strategy sim Townsmen 5, easily comparable with the DS conversions of Settlers and Age of Empires, must be at the top of the list. This, of course, follows Fountainhead's decision to convert its mobile RPG, Orcs 'n' Elves, to DS late last year.

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